We can hope they do more, but no plans have been shared. As for the wanderers, they've been mostly the same since EA and what changes have come, it's really unclear if they were even intentional a there's been a lot of goofy stuff over the year. 1.6.3 beta makes them have better attributes and FP, matching thier skills, which is an improvement, but overall it's kinda crappy IMO and many player
Firentis, Bunduk, Baheshtur - combat beasts. Lezalit - minister. Matheld - best vassal ever (martial, recruits Nords) Rolf - spy on the Rhodoks. Nizar - spy on the Swadians. Artimenner - spy on the Sarranids. Marnid - spy on the Nords. Borcha - spy on the Khergits. Katrin - total and utter trash.
Is assigning a governor worth it or its better calling those companions back to form more parties for more manpower when at war? governers drastically reduce settlement loyalty if they are a different culture (read: 80 percent of the time). not worth it at all.
For the heroes featured in Mount&Blade: With Fire & Sword, see Heroes (With Fire & Sword). Heroes or companions are unique troops with individual names, stories, skills, attributes and equipment (all of which can be chosen by you). Like the player character, heroes never die and are only knocked unconscious. You can never station them in garrisons.
BoG1Jiy. sij8dpvabf.pages.dev/554sij8dpvabf.pages.dev/565sij8dpvabf.pages.dev/262sij8dpvabf.pages.dev/119sij8dpvabf.pages.dev/299sij8dpvabf.pages.dev/56sij8dpvabf.pages.dev/417sij8dpvabf.pages.dev/20
mount and blade 2 best companions